Suffice it to say that this is a game I feel like you need to invest a good amount of time into to fully get into it. Having said all that, it's a lot to take in, and even after running through the tutorial and winning the game a few times I'm still not entirely sure I understand it all, nor do I have a solid grasp of the strategy. What's more, players are given multiple win conditions – they can bulk up their character to fight the king and slay him, they can raise their own rot level to out-rot the king, they can collect four magic stones to purify the king, or they can raise their social status so that when the rot kills the king, they're the one the populace calls on to replace him. Some of these stats assist players in battle, some give them more flexibility in using spells and other single-use cards, and some expand their hard size. Players have multiple stats that they aim to raise over the course of the game by completing quests, using item and equipment cards and the like. The gameplay here promises a lot of depth too. This is joined by some really beautiful animated cutscenes in the game's tutorial, some nice period-appropriate music, and even nice voice clips as the king growls threats every turn. There is a lot of detail in the game's 3D representation of a hex-based board, with forests and towns, well-animated characters, nice effects that can happen as players, the king, and the kings guard all have their effect on the board, and the game even has a day-night cycle with nice lighting effects. In terms of presentation, Armello is quite striking, especially for a board game. This game was released on multiple platforms in 2015 and made its way to the Nintendo Switch in 2018. Armello is a Board Game with some Strategy and RPG elements set in a kingdom of anthropomorphic animals in a medieval fantasy world, where the king has become infected with a magical illness known as “rot” that's driving him mad and gradually killing him, and players take the role of various would-be usurpers looking to take his place when he inevitably meets his end.
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